![]() Of the small numbers of people that were playing Commandos Strike Force online, next to no one seemed to be bothering to try to get a grip on this team-based mode.Ĭommandos Strike Force isn't a bad 's just similar to but worse than a large number of other World War II shooters. Playable modes include the typical deathmatch and team deathmatch, as well as a mode called sabotage, in which spies may attempt to interrogate fallen foes for a code to sabotage the enemy base. The matches we did get into felt laggy, meandering, and unfocused, lending themselves to lots of sniping. During a week's worth of attempts, we found only small handfuls of players on any of the given versions of the game. But good luck finding people to play with. You can theoretically get up to 16 players going on the PC or in a system link match on the Xbox, though the console versions are normally limited to an eight-player limit. In addition to the single-player campaign, Commandos Strike Force offers an online multiplayer mode that's roughly the same on the PC, Xbox, and the PlayStation 2. ![]() although brute force most times works better. You can save anywhere, which will compel you to take a trial-and-error approach in each new situation. However, some missions force you to avoid detection, requiring you to slowly inch your way through a level you know you could probably just blast your way through if only the game let you. Combine that with lousy, slow-on-the-draw enemy artificial intelligence, and you'll find that brute force rather than tactical prowess tends to be the path of least resistance through Commandos Strike Force. This is useful while sneaking, but it feels almost like cheating when you're running and gunning, since you'll always know when there's an enemy around the next corner. Meanwhile, a highly convenient radar reveals all foes in the vicinity and often the direction they're looking in. Enemies may be alarmed to find the dead bodies of their comrades, but since bodies simply disappear after a little while, this isn't much of a concern - just another knock against its sense of realism. Keep a low profile by crouching, and even enemies looking straight at you will have a hard time seeing you. The game's modelling of stealth is fairly simplistic, as you can just walk right up to an unsuspecting enemy as long as he's not looking your way. This stuff may be conceptually interesting, but the quality of the underlying action isn't particularly impressive. The Green Beret is a pretty generic gunner, the sniper's long-range rifle and throwing knives make him quite different, and the spy is able to take uniforms from dead enemies and infiltrate their ranks - he just needs to watch out for the piercing gaze of high-ranking enemy officers. You can choose to be stealthy in Commandos Strike Force.Īt least the characters play fairly distinctly. These missions feel like your average first-person shooter levels. The presentation isn't particularly compelling either, especially on the console versions, which look really bland. But larger missions are divided up into multiple smaller zones, which diminishes the sense that you're deep behind enemy lines. The missions themselves still sometimes have an open-ended feel, such that you may have multiple objectives you can tackle in any order. Here you just tend to control one or two of these soldiers in a given mission, sneaking your way past Nazis or killing them in droves. However, the game loses its predecessors' sense of you having to coordinate a complex invasion. For example, the sniper is also an expert with deadly throwing knives and happens to be a great swimmer, so he's like a cross between a sniper and a Marine. These guys combine some of the abilities of the other Commandos characters. ![]() In Strike Force, there are just three characters forming the squad (and they're nobody Commandos fans will recognise): a Green Beret, a sniper, and a spy. In the previous games, you'd get to control a squad of specialised soldiers who could spread out to assault and sabotage huge Nazi compounds. The transition from strategy game to shooter has also served to limit the scope of Commandos Strike Force.
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